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Humberto Cunha is interviewed by AUTODESK

Humberto Cunha, responsible for the 2D arts here at ANIMARTINI, was interviewed by Autodesk, a software company that develops solutions for architecture, enginnering and construction (like the famous AutoCAD software). For movies and animation professionals and enthusiasts, the company develops acclaimed softwares such as Maya, Softimage, 3ds Max and Mudbox, among others. Rodrigo Assaf, Senior …

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PHASE 0 | The script is done! A new stage begins!

After the last three weeks talking about the ANIMARTINI project, it´s time to start getting our hands dirty. In the article ANIMARTINI | Part 5: “WHEN” I wrote more about ANIMARTINI´s goals and deadlines. To be able to deliver our first short film in July 2015, amongst so many goals, we needed the script by …

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ANIMARTINI | Part 7: “WHY”

“Most of my life I have done what I wanted to do. I have had fun on the job. (…) When you believe in a thing, believe in it all the way, implicitly and unquestionable.” — Walt Disney To end this series os posts about the ANIMARTINI project, comes maybe the most important question: why? …

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ANIMARTINI | Part 4: “WHERE”

“GLOBAL!” — Andreas Blazoudakis It may sound cliché, and it is, but it´s the truth: internet has helped people get closer together. Yes, I know that most just use it for sharing cute LOLcats and play online (and yeah, porn) but the world wide web allows so much more than those. Information, experience and collaboration …

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ANIMARTINI | Part 3: “HOW”

“When we consider a project, we really study it–not just the surface idea, but everything about it. And when we go into that new project, we believe in it all the way. We have confidence in our ability to do it right. And we work hard to do the best possible job.” — Walt Disney …

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And so it begins…

“The way to get started is to quit talking and begin doing.”  — Walt Disney Beginning a project has always been, for me, a complicated issue. And a time consuming one. I research, write, research some more, evaluate, forget it for a while, read it again, research a little more, rewrite everything, talk to some …